700-ton KF-706(P mod.)-class Pirate Ship, Corrupted Maiden (TL11)

The Corrupted Maiden is a subsidized merchant turned pirate. After about two years, she was given a letter of mark by the newly formed Intersteller Republic to do commerce raiding on the Empire. She is heavily modified with better weaponry, more maneuver speed, better jump capabilities and a black globe.

Crew: 33 Total. Commanding Officer, First Officer, Computer Officer, Chief Navigator, 2nd Navigator, Communications Officer, Chief Engineer, 2nd Engineer, Chief Medical Officer, Chief Gunner, 12 Total Command and Control, 1 Maneuver Drive, 2 Medical, 4 Nuclear Damper Operators, 7 Turret Gunners, 4 Maintenance.

Hull: 700-ton VGSL, Medium Frame, Standard Materials, Superdense (Expensive) Armored Cylinder configuration Hull (DR 1000, Thermal Super-conducting Armor, Psi-Shielded, Robotic), Standard Compartmentalization, Basic Stealth(-7, AMod 3), Basic Emission Cloaking(-7, PMod 3 [-3, PMod 7 in space]).

Control Areas: Basic Bridge(Hardened, Complexity 8), Adv Sensors, Basic Security(Hardened), Computer Bank(8xMacroframe, HiCap, Hardened, Complexity 10), EW(Hardened, Complexity 9).

Communicator Range (mi) Radio Maser Laser Meson
Basic Bridge 50,000,000 0 100,000,000 15,000
Sensors Range/Rating (mi) PESA AESA Radscanner
Basic Bridge 30,000/38 150,000/42 10,000/35
Adv Sensors 1,000,000/47 2,000,000/49 70,000/40
EW Range(/Rating) (mi) Area Jammer Radio Direction Finder Radio Jammer
EW 45/7 5,000,000,000 50,000

Engineering: 5 Black Globe Capacitor(0 dtons[2,166.55 MW], 38 Total Life Support), Energy Bank(0 dtons[2,166.55 MW], 38 Total Life Support), 29 Jump Drive, 146 Maneuver Drive(5.01 / 5.84 Gs, 14,600 stons thrust), 215 Internal Tank(Fire 0, Loaded with 214 stons, 1 Scoops), 18 Sm Fuel Processor(3 hours to refine Internal Tank), 2 Utility, 182.1 Man-Hours/day Maintenance.

Accommodations: 6 Accommodation, 4 Luxury Stateroom, 2 Sickbay(6 Patients), 2 Low Berth(8 Cryoberths).

Armaments: Nuclear Damper(10 mi), Black Globe-4(40% Flicker), 5 Pop Turret Batteries of 1 each (2x700 Mj Plasma Gun[RoF Bonus +1]), 1 Pop Turret Battery of 1 (Tractor/Repulsor Beam, 2x420 Mj Std Laser[RoF Bonus +1]), 1 Turret Battery of 1 (DR100, Lt Missile Rack [82], Lt Missile Turret Load [x82]).

Weapon Name Qty Type Acc SS Dmg RoF 1/2 Rng Max
700 Mj Plasma Gun 10 Spcl 27 30 6dx350 1/60 (+7) 3410 10230/1
Tractor/Repulsor Beam 1 (+0)
420 Mj Std Laser 2 Imp 33 30 6dx100(2) 1/60 (+7) 29000/3 87000/9
Lt Missile Rack [82] 1 (+0) 10,000,000/1000
Missiles/Probes Qty DR G-Rds Exp Dmg KK-Dmg Size AMod PMod
Lt Missile Turret Load [x82] 1 120 10G-30 6dx80(10) 6dx100(5) 0 -8 -8

Stores: 40 Hold.

Statistics: EMass 2,501.95 stons, LMass 2,915.95 stons, Cost MCr1,439.09, HP 43,299, Size Mod 10, HT 12, CP 67.

Performance: Jump-3, Acc L/E 5.01 / 5.84 Gs, Airspeed 6,160 mph, Skimming Airspeed 17,421 mph, Aerostatic Lift 14,600 stons.

Sample Times (Earth Std, Full Load): Orbit 0.05 Hrs, Escape Velocity 0.06 Hrs, 100D 2.85 Hrs, Earth-Mars 48.99 Hrs.





System Name Crew % Crew
Basic Bridge 5 (5) 17.2
Adv Sensors 1 (1) 3.4
Jump Drive 0.76 (0) 2.6
Maneuver Drive 1.71 (1) 5.9
EW 2 (2) 6.9
Nuclear Damper 4 (4) 13.8
Pop Turret 5 (5) 17.2
Pop Turret 1 (1) 3.4
Sickbay 2 (2) 6.9
Black Globe-4 4 (4) 13.8
Turret 1 (1) 3.4
Recommended Maintenance 4.0 N/A

Options
Using VE2 Crew Corrections
Crew arranged around Imperial Navy guidelines
Turrets add to Jump Tonnage for Jump Drive/Fuel calculations

Printed 7/31/00 12:43:20 AM

Copyright © 2000 by Kazear Starship Corperation